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Roblox isn’t just a gaming company. It’s also the future of education

Masroor Alam
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— Due to the most responsive IPO, Now Roblox isn't only a gaming Company... it is the future of Education


Roblox
 Roblox isn’t just a gaming company. It’s also the future of education

Roblox, which as of late made its presentation on the New York Stock Exchange, has rapidly become one of the most significant computer game organizations on the planet. As I write this article, Roblox has easily overtaken family computer game names like Take-Two (producer of Grand Theft Auto) and Electronic Arts (EA) (creator of Battlefield and FIFA) as far as market cap, while just making a negligible part of the officeholders' incomes and none of their benefits.



Also, there is a valid justification for this adjustment of the hierarchy. Dissimilar to Take-Two and EA, Roblox isn't only a gaming organization. It is a virtual battleground for almost 200 million monthly clients, with 66% of those clients being of school-going age. Such a gathering of kids on any one stage has been inconceivable—Roblox has a larger number of understudies each month than all school-going youngsters in the U.S., U.K., and Canada joined.


With this degree of scale, direct access, and market power, Roblox is currently in a prime situation to upset the multi-trillion-dollar schooling market, which has so far been unquestionably impervious to change.



OBSOLETE CLASSROOMS


A majority of what is taught today in primary and secondary classrooms is based on a mid-19th-century Prussian model of education. Around 170 years ago, this model became immensely popular in the west as it sought to unify students under a common national identity as well as train them for lifelong employment in factories. This resulted in what we consider to be norms in schools today: uniforms for students, a bell system that demarcates different activities during the day, a hierarchal grading system that determines if a student passes or fails, and a standardized curriculum geared towards creating like-minded citizens instead of developing the strengths of the students involved.


Such a top-down education system appears to have outlived its purpose. Students coming into the workforce today no longer must “fit in” to a certain company’s or country’s culture to be successful. Many research papers have now established that for activities requiring deep focus, such as software development, getting interrupted with the equivalent of a bell is highly unproductive. Hierarchal grading is also on its way out for most progressive companies. Last but definitely not least, thanks to widespread automation, factory-based employment continues to plummet across most developed nations. And while technology has crept into classrooms in the form of digital tools (especially during the pandemic), the fundamentals of the aging Prussian educational model still hold strong. This creates a paradoxical situation for students who end up spending a large part of their youth learning a way of life that is not relevant once they grow up.

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